AvatarMoverProcess.h

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00001 /*
00002 Copyright (C) 2003-2005 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef AVATARMOVERPROCESS_H
00020 #define AVATARMOVERPROCESS_H
00021 
00022 #include "Process.h"
00023 #include "Mouse.h"
00024 #include "Animation.h"
00025 
00026 class AvatarMoverProcess : public Process
00027 {
00028 public:
00029         AvatarMoverProcess();
00030         virtual ~AvatarMoverProcess();
00031 
00032         // p_dynamic_cast stuff
00033         ENABLE_RUNTIME_CLASSTYPE();
00034 
00035         virtual bool run(const uint32 framenum);
00036 
00037         void OnMouseDown(int button, int mx, int my);
00038         void OnMouseUp(int button);
00039 
00040         bool loadData(IDataSource* ids, uint32 version);
00041 protected:
00042         virtual void saveData(ODataSource* ods);
00043 
00044         bool handleHangingMode(const uint32 framenum);
00045         bool handleCombatMode(const uint32 framenum);
00046         bool handleNormalMode(const uint32 framenum);
00047 
00048         void step(Animation::Sequence action, int direction, bool adjusted=false);
00049         void jump(Animation::Sequence action, int direction);
00050         void turnToDirection(int direction);
00051         bool checkTurn(int direction, bool moving);
00052         bool canAttack();
00053         
00054         uint32 lastframe;
00055 
00056         // attack speed limiting
00057         uint32 lastAttack;
00058 
00059         // shake head when idle
00060         sint32 idleTime;
00061         Animation::Sequence lastHeadShakeAnim;
00062 
00063         MButton mouseButton[2];
00064 };
00065 
00066 
00067 
00068 #endif

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