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00019 #ifndef ITEMRELATIVEGUMP_H_INCLUDED
00020 #define ITEMRELATIVEGUMP_H_INCLUDED
00021 
00022 #include "Gump.h"
00023 
00024 class ItemRelativeGump : public Gump
00025 {
00026 protected:
00027         sint32 ix, iy;
00028 
00029 public:
00030         ENABLE_RUNTIME_CLASSTYPE();
00031 
00032         ItemRelativeGump();
00033         ItemRelativeGump(sint32 x, sint32 y, sint32 width, sint32 height, uint16 owner, uint32 _Flags = 0, sint32 layer = LAYER_NORMAL);
00034         virtual ~ItemRelativeGump(void);
00035 
00036         virtual void            InitGump(Gump* newparent, bool take_focus=true);
00037 
00038         
00039         
00040         virtual void            Paint(RenderSurface*, sint32 lerp_factor, bool scaled);
00041 
00042         virtual void            ParentToGump(int &px, int &py,
00043                                                                          PointRoundDir r = ROUND_TOPLEFT);
00044         virtual void            GumpToParent(int &gx, int &gy,
00045                                                                          PointRoundDir r = ROUND_TOPLEFT);
00046 
00047         virtual void            Move(int x, int y);
00048 
00049         bool                            loadData(IDataSource* ids, uint32 version);
00050 protected:
00051         virtual void            saveData(ODataSource* ods);
00052 
00053         virtual void            GetItemLocation(sint32 lerp_factor);
00054 
00056         void                            MoveOnScreen();
00057 };
00058 
00059 #endif