MainShapeArchive.cpp

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00001 /*
00002  *  Copyright (C) 2003-2005 The Pentagram Team
00003  *
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  */
00018 
00019 #include "pent_include.h"
00020 
00021 #include "MainShapeArchive.h"
00022 #include "TypeFlags.h"
00023 #include "ShapeInfo.h"
00024 #include "AnimDat.h"
00025 
00026 DEFINE_RUNTIME_CLASSTYPE_CODE(MainShapeArchive,ShapeArchive);
00027 
00028 
00029 MainShapeArchive::~MainShapeArchive()
00030 {
00031         if (typeFlags) {
00032                 delete typeFlags;
00033                 typeFlags = 0;
00034         }
00035 
00036         if (animdat) {
00037                 delete animdat;
00038                 animdat = 0;
00039         }
00040 }
00041         
00042 void MainShapeArchive::loadTypeFlags(IDataSource *ds)
00043 {
00044         if (typeFlags) {
00045                 delete typeFlags;
00046                 typeFlags = 0;
00047         }
00048 
00049         typeFlags = new TypeFlags;
00050         typeFlags->load(ds);
00051 }
00052 
00053 ShapeInfo* MainShapeArchive::getShapeInfo(uint32 shapenum)
00054 {
00055         assert(typeFlags);
00056 
00057         return typeFlags->getShapeInfo(shapenum);
00058 }
00059 
00060 void MainShapeArchive::loadAnimDat(IDataSource *ds)
00061 {
00062         if (animdat) {
00063                 delete animdat;
00064                 animdat = 0;
00065         }
00066 
00067         animdat = new AnimDat;
00068         animdat->load(ds);
00069 }
00070 
00071 ActorAnim* MainShapeArchive::getAnim(uint32 shape) const
00072 {
00073         assert(animdat);
00074 
00075         return animdat->getAnim(shape);
00076 }
00077 
00078 AnimAction* MainShapeArchive::getAnim(uint32 shape, uint32 action) const
00079 {
00080         assert(animdat);
00081 
00082         return animdat->getAnim(shape, action);
00083 }

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