ObjectManager.h

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00001 /*
00002 Copyright (C) 2003-2004 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef OBJECTMANAGER_H
00020 #define OBJECTMANAGER_H
00021 
00022 #include <vector>
00023 #include <map>
00024 #include <set>
00025 
00026 class idMan;
00027 class Object;
00028 class Actor;
00029 class IDataSource;
00030 class ODataSource;
00031 
00032 typedef Object* (*ObjectLoadFunc)(IDataSource*, uint32);
00033 
00034 class ObjectManager
00035 {
00036 public:
00037         ObjectManager();
00038         ~ObjectManager();
00039 
00040         static ObjectManager* get_instance() { return objectmanager; }
00041 
00042         void reset();
00043 
00044         uint16 assignObjId(Object* obj, ObjId id=0xFFFF);
00045         uint16 assignActorObjId(Actor* obj, ObjId id=0xFFFF);
00046         bool reserveObjId(ObjId objid);
00047         void clearObjId(ObjId objid);
00048         Object* getObject(ObjId objid) const;
00049 
00050         void objectStats();
00051         void objectTypes();
00052 
00053         void save(ODataSource* ods);
00054         bool load(IDataSource* ids, uint32 version);
00055 
00056         Object* loadObject(IDataSource* ids, uint32 version);
00057         Object* loadObject(IDataSource* ids, std::string classname,uint32 version);
00058 
00060         static void ConCmd_objectTypes(const Console::ArgvType &argv);
00062         static void ConCmd_objectInfo(const Console::ArgvType &argv);
00063 
00064         std::vector<Object*> objects;
00065         idMan* objIDs;
00066         idMan* actorIDs;
00067 
00068 private:
00069         void setupLoaders();
00070 
00071         void addObjectLoader(std::string classname, ObjectLoadFunc func)
00072                 { objectloaders[classname] = func; }
00073         std::map<std::string, ObjectLoadFunc> objectloaders;
00074 
00075         static ObjectManager* objectmanager;
00076 };
00077 
00078 #endif

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