SchedulerProcess.cpp

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00001 /*
00002 Copyright (C) 2005 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #include "pent_include.h"
00020 
00021 #include "SchedulerProcess.h"
00022 #include "Actor.h"
00023 #include "GUIApp.h"
00024 #include "getObject.h"
00025 
00026 #include "IDataSource.h"
00027 #include "ODataSource.h"
00028 
00029 // p_dynamic_cast stuff
00030 DEFINE_RUNTIME_CLASSTYPE_CODE(SchedulerProcess,Process);
00031 
00032 SchedulerProcess::SchedulerProcess() : Process()
00033 {
00034         lastRun = 0;
00035         nextActor = 0;
00036         type = 0x245; // CONSTANT!
00037 }
00038 
00039 bool SchedulerProcess::run(const uint32 framenum)
00040 {
00041         if (nextActor != 0) {
00042                 // doing a scheduling run at the moment
00043 
00044                 Actor* a = getActor(nextActor);
00045                 if (a) {
00046                         // CHECKME: is this the right time to pass? CONSTANT
00047                         uint32 stime = GUIApp::get_instance()->getGameTimeInSeconds()/60;
00048                         ProcId schedpid = a->callUsecodeEvent_schedule(stime);
00049                         if (schedpid) waitFor(schedpid);
00050                 }
00051 
00052                 nextActor++;
00053                 if (nextActor == 256) { // CONSTANT
00054                         nextActor = 0; // done
00055 #if 0
00056                         pout << "Scheduler: finished run at " << framenum << std::endl;
00057 #endif
00058                 }
00059 
00060                 return false;
00061         }
00062 
00063         // CONSTANT!
00064         uint32 currenthour = GUIApp::get_instance()->getGameTimeInSeconds()/900;
00065 
00066         if (currenthour > lastRun) {
00067                 // schedule a new scheduling run
00068                 lastRun = currenthour;
00069                 nextActor = 1;
00070 #if 0
00071                 pout << "Scheduler:  " << framenum << std::endl;
00072 #endif
00073         }
00074 
00075         return false;
00076 }
00077 
00078 void SchedulerProcess::saveData(ODataSource* ods)
00079 {
00080         Process::saveData(ods);
00081 
00082         ods->write4(lastRun);
00083         ods->write2(nextActor);
00084 }
00085 
00086 bool SchedulerProcess::loadData(IDataSource* ids, uint32 version)
00087 {
00088         if (!Process::loadData(ids, version)) return false;
00089 
00090         lastRun = ids->read4();
00091         nextActor = ids->read2();
00092 
00093         return true;
00094 }

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