TargetedAnimProcess.h

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00001 /*
00002 Copyright (C) 2003-2004 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef TARGETEDANIMPROCESS_H
00020 #define TARGETEDANIMPROCESS_H
00021 
00022 #include "ActorAnimProcess.h"
00023 #include "Animation.h"
00024 
00025 class TargetedAnimProcess : public ActorAnimProcess
00026 {
00027 public:
00028         TargetedAnimProcess();
00030         TargetedAnimProcess(Actor* actor, Animation::Sequence action, uint32 dir,
00031                                                 sint32 coords[3]);
00032 
00033         // p_dynamic_cast stuff
00034         ENABLE_RUNTIME_CLASSTYPE();
00035 
00036         bool loadData(IDataSource* ids, uint32 version);
00037 protected:
00038         virtual void saveData(ODataSource* ods);
00039 
00040         virtual bool init();
00041 
00042         sint32 x,y,z;
00043 };
00044 
00045 
00046 #endif

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