CombatProcess Member List

This is the complete list of members for CombatProcess, including all inherited members.

CM_ATTACKING enum valueCombatProcess [protected]
CM_PATHFINDING enum valueCombatProcess [protected]
CM_WAITING enum valueCombatProcess [protected]
combatmodeCombatProcess [protected]
CombatMode enum nameCombatProcess [protected]
CombatProcess()CombatProcess
CombatProcess(Actor *actor)CombatProcess
dumpInfo()CombatProcess [virtual]
ENABLE_CUSTOM_MEMORY_ALLOCATION()Process
ENABLE_RUNTIME_CLASSTYPE()CombatProcess
fail()Process
fixedTargetCombatProcess [protected]
flagsProcess [protected]
getItemNum() const Process [inline]
getPid() const Process [inline]
getProcessFlags() const Process [inline]
getTarget()CombatProcess
getTargetDirection()CombatProcess [protected]
getType() const Process [inline]
inAttackRange()CombatProcess [protected]
is_active() const Process [inline]
is_suspended() const Process [inline]
is_terminated() const Process [inline]
isEnemy(Actor *target)CombatProcess [protected]
isValidTarget(Actor *target)CombatProcess [protected]
item_numProcess [protected]
Kernel classProcess [friend]
loadData(IDataSource *ids, uint32 version)CombatProcess
pidProcess [protected]
PROC_ACTIVE enum valueProcess
PROC_FAILED enum valueProcess
PROC_RUNPAUSED enum valueProcess
PROC_SUSPENDED enum valueProcess
PROC_TERM_DEFERRED enum valueProcess
PROC_TERMINATED enum valueProcess
Process(ObjId item_num=0, uint16 type=0)Process
processflags enum nameProcess
resultProcess [protected]
run(const uint32 framenum)CombatProcess [virtual]
save(ODataSource *ods)Process
saveData(ODataSource *ods)CombatProcess [protected, virtual]
seekTarget()CombatProcess
setItemNum(ObjId it)Process [inline]
setTarget(ObjId target_)CombatProcess
setType(uint16 ty)Process [inline]
suspend()Process
targetCombatProcess [protected]
terminate()CombatProcess [virtual]
terminateDeferred()Process [inline]
turnToDirection(int direction)CombatProcess [protected]
typeProcess [protected]
waitFor(ProcId pid)Process
waitFor(Process *proc)Process
waitForTarget()CombatProcess [protected]
waitingProcess [protected]
wakeUp(uint32 result)Process
writeProcessHeader(ODataSource *ods)Process [protected]
~Process()Process [inline, virtual]


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