GUIApp Member List

This is the complete list of members for GUIApp, including all inherited members.

addGump(Gump *gump)GUIApp
animationRateGUIApp [private]
applicationCoreApp [protected, static]
audiomixerGUIApp [private]
avatarInStasisGUIApp [private]
avatarMoverProcessGUIApp [private]
change_gamenameGUIApp [private]
changeGame(Pentagram::istring newgame)GUIApp
changeVideoMode(int width, int height, int fullscreen=-1)GUIApp
conAutoPaint(void)GUIApp [private, static]
ConCmd_changeGame(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_closeItemGumps(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_drawRenderStats(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_engineStats(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_listGames(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_loadGame(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_newGame(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_quit(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_saveGame(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_setVideoMode(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_toggleAvatarInStasis(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_toggleFullscreen(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_togglePaintEditorItems(const Console::ArgvType &argv)GUIApp [private, static]
ConCmd_toggleShowTouchingItems(const Console::ArgvType &argv)GUIApp [private, static]
configfilemanCoreApp [protected]
consoleGumpGUIApp [private]
CoreApp(int argc, const char *const *argv)CoreApp
CreateHWCursors()GUIApp [private]
cursorsGUIApp [private]
DeclareArgs()GUIApp [protected, virtual]
defMouseGUIApp [private]
desktopGumpGUIApp [private]
DRAG_INVALID enum valueGUIApp [private]
DRAG_NOT enum valueGUIApp [private]
DRAG_OK enum valueGUIApp [private]
DRAG_TEMPFAIL enum valueGUIApp [private]
draggingGUIApp [private]
dragging_item_lastgumpGUIApp [private]
dragging_item_startgumpGUIApp [private]
dragging_objidGUIApp [private]
dragging_offsetXGUIApp [private]
dragging_offsetYGUIApp [private]
DraggingState enum nameGUIApp [private]
drawRenderStatsGUIApp [private]
ENABLE_RUNTIME_CLASSTYPE()GUIApp
enterTextMode(Gump *)GUIApp
filesystemCoreApp [protected]
flashCrossCursor()GUIApp
flashingcursorGUIApp [private]
fontmanagerGUIApp [private]
ForceQuit()CoreApp [inline, virtual]
frameLimitGUIApp [private]
frameSkipGUIApp [private]
fullReset()GUIApp [private]
fullscreenGUIApp [private]
gameGUIApp [private]
gamedataGUIApp [private]
gameinfoCoreApp [protected]
gameMapGumpGUIApp [private]
gamesCoreApp [protected]
get_instance()GUIApp [inline, static]
getAvatarMoverProcess()GUIApp [inline]
getConsoleGump()GUIApp [inline]
getDefaultGame()CoreApp [protected]
getDesktopGump()GUIApp [inline]
getDraggingOffset(int &x, int &y)GUIApp [inline]
getGameInfo() const CoreApp [inline]
getGameInfo(Pentagram::istring game) const CoreApp
getGameMapGump()GUIApp [inline]
getGameTimeInSeconds()GUIApp
getGump(uint16 gumpid)GUIApp
getInversion() const GUIApp [inline]
getMouseCoords(int &mx, int &my)GUIApp [inline]
getMouseDirection(int mx, int my)GUIApp
getMouseFrame()GUIApp [private]
getMouseLength(int mx, int my)GUIApp
getScreen()GUIApp [inline]
GraphicSysInit()GUIApp [private]
GUIApp(int argc, const char *const *argv)GUIApp
handleDelayedEvents()GUIApp [private]
handleEvent(const SDL_Event &event)GUIApp [virtual]
has_cheatedGUIApp [private]
hasCheated() const GUIApp [inline]
help() const CoreApp [inline]
helpMe()CoreApp [virtual]
hidmanagerGUIApp [private]
hwcursorsGUIApp [private]
inBetweenFrameGUIApp [private]
interpolateGUIApp [private]
INTRINSIC(I_getCurrentTimerTick)GUIApp
INTRINSIC(I_setAvatarInStasis)GUIApp
INTRINSIC(I_getAvatarInStasis)GUIApp
INTRINSIC(I_getTimeInGameHours)GUIApp
INTRINSIC(I_getTimeInMinutes)GUIApp
INTRINSIC(I_getTimeInSeconds)GUIApp
INTRINSIC(I_setTimeInGameHours)GUIApp
INTRINSIC(I_makeAvatarACheater)GUIApp
INTRINSIC(I_closeItemGumps)GUIApp
inversionGUIApp [private]
inverterGumpGUIApp [private]
isAvatarInStasis() const GUIApp [inline]
isInverted()GUIApp [inline]
isMouseDown(MouseButton button)GUIApp
isPaintEditorItems() const GUIApp [inline]
isPainting()GUIApp [inline, virtual]
isRunningCoreApp [protected]
isShowTouchingItems() const GUIApp [inline]
kernelGUIApp [private]
killGame()CoreApp [protected]
leaveTextMode(Gump *)GUIApp
lerpFactorGUIApp [private]
load(IDataSource *ids, uint32 version)GUIApp [private]
LoadConsoleFont(std::string confontini)GUIApp [private]
loadGame(std::string filename)GUIApp
makeCheater()GUIApp [inline]
MOUSE_CROSS enum valueGUIApp
MOUSE_HAND enum valueGUIApp
MOUSE_MAGGLASS enum valueGUIApp
MOUSE_NONE enum valueGUIApp
MOUSE_NORMAL enum valueGUIApp
MOUSE_PENTAGRAM enum valueGUIApp
MOUSE_QUILL enum valueGUIApp
MOUSE_TARGET enum valueGUIApp
mouseButtonGUIApp [private]
MouseCursor enum nameGUIApp
mouseOverGumpGUIApp [private]
mouseXGUIApp [private]
mouseYGUIApp [private]
moveDragging(int mx, int my)GUIApp [private]
myWindowProc(HWND, UINT, WPARAM, LPARAM)GUIApp [private, static]
newGame()GUIApp
objectmanagerGUIApp [private]
oGamenameCoreApp [protected]
oHelpCoreApp [protected]
oQuietCoreApp [protected]
oVQuietCoreApp [protected]
paint()GUIApp [virtual]
paintEditorItemsGUIApp [private]
paintingGUIApp [private]
palettemanagerGUIApp [private]
parametersCoreApp [protected]
popMouseCursor()GUIApp
pushMouseCursor()GUIApp
quiet() const CoreApp [inline]
resetEngine()GUIApp [private]
run()GUIApp [virtual]
runSDLInitGUIApp [private]
save(ODataSource *ods)GUIApp [private]
save_countGUIApp [private]
saveGame(std::string filename, std::string desc, bool ignore_modals=false)GUIApp
scalerGumpGUIApp [private]
screenGUIApp [private]
SDLInit()GUIApp [private]
setAvatarInStasis(bool stat)GUIApp [inline]
setDraggingOffset(int x, int y)GUIApp [inline]
setInversion(unsigned int i)GUIApp [inline]
setMouseCoords(int mx, int my)GUIApp
setMouseCursor(MouseCursor cursor)GUIApp
settingmanCoreApp [protected]
setupCoreGumps()GUIApp [private]
setupGame(GameInfo *info)CoreApp [protected]
setupGameList()CoreApp [protected]
showTouchingGUIApp [private]
shutdown()GUIApp
shutdownGame(bool reloading=true)GUIApp
startDragging(int mx, int my)GUIApp [private]
startup()GUIApp
startupGame()GUIApp
startupPentagramMenu()GUIApp
stopDragging(int mx, int my)GUIApp [private]
textmodesGUIApp [private]
timeOffsetGUIApp [private]
toggleAvatarInStasis()GUIApp [inline]
togglePaintEditorItems()GUIApp [inline]
toggleShowTouchingItems()GUIApp [inline]
ttfoverridesGUIApp [private]
ucmachineGUIApp [private]
vquiet() const CoreApp [inline]
worldGUIApp [private]
writeSaveInfo(ODataSource *ods)GUIApp [private]
~CoreApp()CoreApp [virtual]
~GUIApp()GUIApp [virtual]


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